Game Engine Programming
Game Engine Programming
Game Engine Programming
Prof. Dr. Stefan R. Radicke |
radicke@hdm-stuttgart.de
Introduction
0.1 Preface
Block 1 - Game Engine Basics, Scripting and Plugins
1.1 C++ For Java Programmers
1.2 C++ Templates
1.3 Engine Architecture
1.4 Scripting Languages
1.5 Godot, GDScript and Editor Plugins
Block 2 - Core Systems, Extensions and Unit Tests
2.1 GDExtension
2.2 Reference Counting
2.3 Container Classes
=> will be available soon!
2.4 Math for Games
=> will be available soon!
2.5 Game Loop
=> will be available soon!
Block 3 - Advanced Concepts, Modules and Profiling
3.1 Godot Modules and Unit Tests
=> will be available soon!
3.2 Memory Management and Tracking
=> will be available soon!
3.3 Resource Management
=> will be available soon!
3.4 Parallelism
=> will be available soon!
3.5 Optick Profiler
=> will be available soon!
Stuttgart Media University